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Ero Hunters
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Devlog
Alpha Devlog 5: Some UI stuff
November 01, 2024
by
Mado
13
A smaller update this time. Between the release of Ero Dungeons and some time getting sapped away by Factorio: Space Age, I only had the time to do some UI work and smaller cleanups. For Ero Dungeons...
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Alpha Devlog 4: New Puppets
October 25, 2024
by
Mado
Foundations: If I had a nickel for every game I released, I'd have two nickels. Which isn't much, but it's strange that it happened twice. And to make sure it keeps happening, I'm trying to make as mu...
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Alpha Devlog 3: Combat Changes
October 18, 2024
by
Mado
What Remains Rank-based Combat Four gals in a column is an amazing combat system. It makes positioning impactful and easily allows multiple roles on a team. So that remains. Tokens Tokens are also gre...
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Alpha Devlog 2: Curios and Hair
October 11, 2024
by
Mado
Here's a short overview of the stuff I've been working on last week. Curios I've already discussed Curios in a previous devlog of Ero Dungeons. I'll repeat it here: In Ero Dungeons, the attempt was to...
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Alpha Devlog 1: Mission Statement
October 03, 2024
by
Mado
Ero Hunters What's the game about? You have discovered an unknown island. Upon landing, you quickly find that the island is inhabited with monstergirls, some of which are more dangerous than others. W...
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