Version 0.2.2: Harpies and Overseers
Warning: I'm on holiday next week (Italy again) so the next version might be limited in content or delayed.
Harpies:
Harpies are similar to bats (in that they're flying), though their claw-like feet also limit their footwear selection.

Siren: The unique Harpy class is the Siren (called Songmage for other races). It focuses on sound based buff and debuffs. The most fun ones being Encore (working like the Pokemon move of the same name) and Frenzy (forcing the enemy to use only damaging moves).
Overseer Building: Harpies don't produce any resources (though Harpy Eggs may pop up once I add monstergirl upkeep/happiness), instead their unique building provides a productivity boost to nearby monstergirls (like a Beacon in Factorio). Requiring some more thoughtful building placement.

Dungeon Changes
As mentioned in last week's roadmap, dungeons are changing to become more like combat challenges that prevent your expansion (which, admittedly, they already were somewhat). Since this version retreating from a dungeon (or losing) resets the dungeon. There is also no longer a difference between partial and total completion. Finishing a dungeon allows you to remove that dungeon and grants you a Tome as a reward. The Tome will give you a single blueprint of at most the dungeon tier.
Additionally Curios are gone. The Wooden Chest is now an interactible item that grants you some mana and wood. There are 9 other similar interactibles. Adding boss type enemies before the exit portal
Changelog:
Major:
- Harpies, see above.
- The Overseer building, see above.
Minor:
- There's now a Simplified Chinese MTL.
- Productivity now uses the Harmonic mean for the recipe requirements, so Compliance is no longer the only stat you have to care about.
- Mana extractor now works like any other resource building.
- Mana now uses the same stockpile size as all other goods.
- Warehouses now increase their stockpile size linearly (so total stockpile is n*(n+1)/2).
- Improved the coloring for production explanation text.
- Higher tier enemies give increased experience.
- Houses cost no wood for your first two houses.
- Houses now scale linearly in cost but carry fewer pops.
- Workshops and Outposts are now always available.
- Updated the SmallWorkerPanel visuals.
- The EnemyInfoPanel still used a very old move info block which contained upcasts.
- Retreating from a dungeon resets it.
- There is no more difference between full and partial completion.
- Completing a dungeon instantly removes it and gives you Tomes as reward.
- Only very simple items can now be crafted with mana (to help out with the start).
- Winged monstergirls can no longer wear armbinders.
- Being above the roster cap now prevents breeding.
- Item equipping moves no longer have free slot requirements.
- Full Latex Collapse is now a heal, depending on the amount of latex items worn by the target (it then also removes them).
- Item equipping moves can be used on the same target multiple times.
- You can no longer breed when over the roster cap.
QoL:
- Brilliand extended the easy girl-swapping from the party selection to breeding.
- You can now see the actual output rate for production buildings in the BuildingInfoWorkersPanel.
- Improved recipe selection for crafting recipes, allowing the setting of production targets.
- Holding ctrl/shift changes the up/down arrows in the production setting item blocks.
- Expanded the resource tooltips to show a breakdown of consumption and production.
- Brilliand expanded the calculation, race, resource, and building tooltips.
- You now get a fallback resource reward when Tomes cannot provide additional insights.
- The small girl selector in the left display now expands with a button instead of on-hover.
- You can now delete loadouts by shift-clicking.
Bugfixes:
- Fixed new resources showing up as Wood in the Ledger.
- Fixed some issues with building pricing being wonky when placing multiple of the same building.
- Fixed houses providing pop cap even when unconnected to the road network.
- Fixed the Milk Extractor texture.
- Fixed the combat conclusion scene not showing mana gained.
- Brilliand fixed the indentation within large WHEN blocks.
- Brilliand fixed several bugs related to breeding.
- Fixed teleport-like behavior when walking on concrete during lag.
- Fixed mod active status not being saved when installing from zip.
- Brilliand fixed autocraft using recipes that weren't unlocked yet.
- Fixed changes to recipes not changing the productivity display.
- Fixed excessive lag when productivity sorting in the Enchanter.
- Fixed gear replacing moves not keeping the upgrade of those moves.
- Fixed releasing a girl not causing her to be removed from the enchant panel.
- Fixed the latex curse perk being broken.
If you want access to the preview with these changes (and a debug console), support me here:
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Ero Hunters
Catch, Breed, Conquer
More posts
- Public 0.2.0: Intermediate Roadmap8 days ago
- Version 0.2.1: Tomes, Blueprints and Strapons9 days ago
- Version 0.2.0: Slimes16 days ago
- Version 0.1.9: Economy23 days ago
- Public 0.1.6: Training, Trading and Enchanting30 days ago
- Version 0.1.7: Threat and Early Localization37 days ago
- Version 0.1.6: Dungeon Tooling44 days ago
- Version 0.1.5: Trading and Kneeling50 days ago
- Public 0.1.3: Bunnies, Wolves, and QoL57 days ago
Comments
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it's a bit weird to see a flying harpy with a sword in her hands