Version 0.2.9: Tutorial


Tutorial

Now that the broad mechanics of the game are in place, it's time to add the tutorial back into the game. Rather than having a set of tutorial missions which were always preset on your screen, you now start on a tutorial island.

This tutorial island is a small island that exists solely to guide you through the first steps of the game. It does this by providing a large amount of quests. Once you fulfill enough of them, you can leave the island.

Research Bonuses

Depending on your starting Goddess, you'll get certain research bonuses. This should differentiate the starting positions somewhat.


UI Unification

The building info and monstergirl info has now been merged into a single panel, making it easier to swap between buildings and workers.

Next

Next week will be a public release of this version, maybe with some bugfixes. For the non-public version I'm working on some extra equipment, some of which is unique to certain deities, as well as ways to transport goods and population between islands.

Changelog

Major:

  • Tutorials, see above.
  • Research bonuses, see above.
  • The UI has received more updates.

Minor:

  • You can no longer clear the area directly next to dungeons if those aren't cleared.
  • Added a hood for the bat and harpy breeding textures.
  • Brilliand changed the "owned" penalty to turn the Compliance bonus in the enemy's favor instead of a fixed +50, since it represents submission to her owners.
  • Leather now shows as Pine Forest in tooltips.
  • Haraberu made it so shaders can be used as colors which now accept more complex uniform-parameters, including texture.
  • You can now use larger icons in the SmallGirlSelector.
  • Encounters can no longer spawn fewer than 4 combatants except on the tutorial island.
  • The game now autosaves at the end of each day.
  • Moved all capture items up a tier. Added a new Portable Yoke so there's something that only uses wood/mana.

Bugfixes:

  • Panels wouldn't always close correctly on left click.
  • Alraune didn't have her unique roles.
  • Certain quest checks were broken during the first few frames of a game.
  • Housing prosperity didn't take the new role unique housing into account.
  • Quests that were once completed always stayed completed even when never claimed.
  • The Recipe selection blocks were blocking some input erroneously.
  • The Recipe selection blocks didn't show how much of a ration they crafted.
  • Fixed a crash when opening the GirlInfoPanel on "workers" without building selected.
  • Research could progress backwards.
  • You couldn't remove the subject in Temples.
  • You can no longer research techs when the prerequisites aren't met.
  • The visual ordering of techlinks was broken.
  • Remove Resolution and UI scaling from Settings.
  • Enemies no longer use your gear when throwing.
  • Stats didn't update when equipment is removed, only when it was added.
  • You only got the free techs upon loading, not at your first play.

The Hotfix additionally changes:

  • Piercings didn't show up in the Training Menu.
  • The equipment panel didn't update when changing loadouts.
  • The research flags didn't appear and disappear correctly.
  • The colony info panel had a bunch of vestigial buttons.
  • Added tooltip areas for the SmallGirlSelector blocks.
  • Added a World button to the topright of the screen.
  • Removed the Quit button from the top-right buttons, and reordered them.
  • Increased the size of the Tutorial island and made the transition to Wolves smoother.
  • ESC now opens Settings, I opens the Inventory.
  • The selector no longer follows the walking sprites only the mouse.
  • Allowed drag re-ordering the party in the GirlInfoPartyPanel.
  • Demolishing your final free building would return resources as if it were non-free.
  • The Teleporter panel showed Teleport sites of all islands instead of just the current one.
  • Quest flags didn't always show up at the top correctly.
  • The small girl selector didn't update when changing a recipe in a Pasture.
  • Scrolling the tech blocks no longer scrolls the tech tree.
  • Increased Borkum quest rewards so you can actually unlock Flevo.
  • Clarify the quest to unlock Borkum.
  • Tapping right-click will close the TechInfoPanel while holding it pans the TechTree.

If you want access to the preview with these changes (and a debug console), support me here:

PATREON | SUBSCRIBESTAR

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