Version 0.2.7: More Islands
More Islands
There is now a world map which serves as a Mission/Island select screen:
And there's a new island to settle:
Your old island is saved when you send an expansion party to the new island. You can swap between the islands at any time, all progress in each of them is saved. The islands where you aren't present are paused though:
Quests
To unlock new islands, you need favor. Favor is gained by completing quests on each island. Currently these are just your standard progression goals.
Next
While normally I switch "mechanic" weeks with "content" weeks, there are a couple mechanics I still want to handle before 0.3. At that point I think the big mechanic overhauls will be done and it's time to fully work on content. Anyway, the remaining mechanics are:
Research Overhaul: I don't really like the Tome-Blueprint system. So I'm returning to the good old tech tree from all the way in the beginning. The way you get research will also work differently, and will use the breeding textures since it's a bit silly that those only exist in the BreedingPen which some people may never use.
Tutorial Island: A replacement for the old tutorial, this will be the very small starting island and have some quests to get you going.
Internal Trade: You can use favor to add trade routes between your islands, which is necessary as some islands lack certain resources.
External Trade: This replaces the current "Trades" system. Cities in the Empire will request certain batches of monstergirls, you get favor for providing these.
UI Stuff: You've probably already noticed that the UI is gradually changing to a darkblue center/gold border/burgundy highlights, and the info panels are turning modal. There are still places where this hasn't been done. But more importantly I also want to lean in more to using vertical lists instead of the current pages for girls/recipes/buildings, and allow for drag dropping.
Changelog
Major:
- Islands, see above.
Minor:
- Harpy breeding textures.
- You can now change the UI scaling in the Settings.
- The UI of the Settings has been improved.
- Added Ratkin miniboss fights for tier 1-3.
- Brilliand added modding scripts for releasing girls into the wild and checking when a workplace is overrun.
- Added mod support for changing terrain and difficulty (instead of only habitats).
- The well-endowed gene has been removed.
- The top bar upkeep components now have tooltips.
Bugfixes:
- Breeding was broken (fixed in Hotfix 1).
- You can no longer build farmland on roads (fixed in Hotfix 1)
- Selecting a road after having selected another building now correctly deselects it (fixed in Hotfix 1)
- Fixed some more incorrect equipment IDs.
- Ingrain wasn't tagged as a healing move.
- The ModManager didn't scale with changing resolution.
- Brilliand fixed jobs losing their reference to the building on first load into the new version.
- Brilliand added save compatibility to let workers keep their jobs after the 0.2.5 version change.
- Brilliand added save compatibility for changed item IDs.
- Brilliand fixed the save compatibility changing old ranching buildings into housing.
- Training recipes wouldn't correctly update the stats of their employees, leading to level training repeating infinitely.
- Frenzy prevented moves that did damage, instead of the reverse.
- The tooltip for Allure incorrectly mentioned that it increased breeding speed.
- A fixed gene in the GeneFilter always used Cold.
- You could still breed through the BreedingFilterPanel even if the breeders lacked the stats for the strapon.
- The filters on the BreedingFilterPanel were kept even if you used the normal breeding button.
- Reworked the GeneFilter Popup to a PanelContainer to allow tooltips.
- Recipe Tooltips were broken for recipes with item inputs/outputs.
- The game would crash when unselecting a recipe without worker with autocraft.
- The game would crash when toggling autocraft without workers.
- You could still press the Start Breeding button after starting breeding with the filter.
- Crafting/Breeding/Training ledger panes didn't show up when you first created a relevant building until reload.
- You can no longer create domesticated humans with the Strapon of Domestication.
- Port spots weren't saved correctly.
- The Bug Report panel would allow opening info panels behind it.
If you want access to the preview with these changes (and a debug console), support me here:
Get Ero Hunters
Ero Hunters
Catch, Breed, Conquer
Status | In development |
Author | Mado |
Genre | Strategy |
Tags | Adult, Anime, bdsm, bondage, City Builder, Erotic, Hentai, NSFW, Porn, Turn-Based Combat |
More posts
- Version 0.2.6: Alraunes9 days ago
- Version 0.2.5: Upkeep16 days ago
- Version 0.2.4: Dryads and Culture23 days ago
- Version 0.2.3: Holiday Edition28 days ago
- Version 0.2.2: Harpies and Overseers37 days ago
- Public 0.2.0: Intermediate Roadmap43 days ago
- Version 0.2.1: Tomes, Blueprints and Strapons44 days ago
- Version 0.2.0: Slimes51 days ago
- Version 0.1.9: Economy57 days ago
Leave a comment
Log in with itch.io to leave a comment.