Version 0.0.4: World Map


World Map

I spent this week creating the full world map for Ero Hunters. Changing the world map breaks saves, so I prefer to only have to do it once:

That's the terrain map. It's as big as it can be without lagging the game (and without forcing me to do technical tricks like chunking). One big difference is that all underlying tiles (terrain/difficulty/enemies) are now size 2x2 which allowed to quadruple the map size without losing any performance.

Anyway, here are the difficulties. The idea is that you'll be able to pick your landing position eventually, leading to different playstyles and starting encounters.


 And this is what the current starting spawn looks like:

Modding

Modding support is now back, it works the same as it did in Ero Dungeons. I've cleaned up some backend stuff so you can easily swap between mods and the amount of times the data editor breaks should be minimal now. Remember that if the Mod Data Editor breaks, it's a bug and you should report it.


Non-Random Attack Support

I guess that it was to be expected. The game now supports non-random attacks again. I'll be experimenting with them, though I want to keep the target ranks limited to keep tanks very impactful.

The I and II means specific ranks. The + means it's an AoE. The ??? means multiple random targets. Slight red means it targets the enemy, slight green that it targets allies.

Changelog

Major:

  • Overworld map, see above.
  • Modding works again, see above.

Minor:

  • Some Christmas flavor.
  • Moves can now require the user to select a target.
  • Encounter rates have been rebalanced.

Bugfixes:

  • If you ever saved the game while having less than 4 partymembers, the game would break in some ways if you reloaded that save.
  • Taunt was broken in multiple interesting and unique ways.
  • Added a verification so I stop making healing moves that target enemies, like Front Heal.
  • Moves that checked for dots (like Lay on Hands) didn't work.
  • You now start with a Mage so you can play around with that role.
  • Ratkin encounters can now have firemages, so you can capture a Mage yourself.
  • Reworked Fabric Cutter to also reduce block and have lower requirements.
  • Removing all gear at once was broken.
  • Party selection window was broken if you had previously released girls.
  • Minimap zoom in and zoom out were swapped.
  • Strapon manufactory created breeding recipes instead of strapons, selecting such a recipe would break the game.
  • Dots weren't reduced correctly.
  • Tokens weren't reduced correctly.
  • If dots were reduced, the dot bar didn't update correctly.
  • Calculations could go awry in case of negative arousal (Divine tokens).
  • Checks for Dots didn't work correctly.
  • Token bypass didn't work correctly during damage calculation.
  • Move previews for healing moves acted as if the move wasn't a healing move.
  • Tokens didn't make any sound upon removal.
  • If you pulled a girl from the breeding pen, the recipe would get permanently stuck
  • Try attach was broken.
  • The compatibility start shortcut didn't actually work since I used a local path.
  • Opening the Breeding Pen for the first time could crash the game.
  • The game would crash when you hover over an aoe move while an enemy has taunt (Uncommon).
  • Swapping gear that only had color changes didn't update the puppet (for example with the collars).
  • Moves bypassing tokens only bypassed the common variant.
  • When you move the save files to a different save profile folder, the profile didn't change automatically.


If you want access to the preview with these changes (and a debug console), support me here:

PATREON | SUBSCRIBESTAR

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