Progress Report: Final Dungeon and Buttplug Support


Final Dungeon

The final boss dungeon has been finished. It's a boss rush of some sorts. You'll have the choice between fighting previous bosses or characteristic encounters from those boss dungeon. However, since you are also better prepared, there is a debuff. A thick corrupting mist halves your health and reduces your saves. This mostly serves to counteract the increases you get from stats, causing you to get inflated saves near the end.

The actual final boss, after the boss rush. Is an unassuming plant, which will grow as it summons random (truly random) enemies.


Buttplug Support

The game now allows you to connect it to local toys. For example, a buttplug may vibrate when your adventurers take damage, or get afflicted. You can even hook up a shock collar to it, and link it to an adventurer getting kidnapped for true permadeath. It's pretty easy to set up, the details are in the link above. There's also a link in game.


Next

Surprisingly, the game is stable again. I had expected it to take a lot longer after the script rework. Anyway, now I'm starting with adding new Curios. I've already added some tooling to make this easier. Here's a sneak peek:


Changelog

Major:

  • Final Boss Dungeon and the Final Boss.
  • Buttplug support using Playful Plugins. Follow the link to see how to set it up. Thanks Mexolius for implementing it.

Minor:

  • Japanese translation, thanks HinokinoKI!
  • Improved Leather Armor sprites and Godette Underwear, thanks Jimmy G.

Bugfixes:

  • Any loot would only give one stack when interacting with curios.
  • On death didn't trigger with deaths caused by scripts.
  • Z-layers on sprite scripts weren't working correctly.
  • Moved some stuff around in the Guild scene that might fix flickering on SteamDeck.
  • Left facing kneeling sprite was too far to the left.
  • Mechanic fight was broken.

If you want early access to these changes (and a debug console), support me here:

PATREON | SUBSCRIBESTAR

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