Progress Report: Female Orcs
More Orcs:
I'm back from my vacation so it's time for some more enemies. This time there are five female Orcs, four of which are shown below:
These are primarily elite enemies, since unlike male Orcs they only take up one space.
Next:
As the game is now very, very close the completion, the goal is to have a Release Candidate out next week. At that point there will only be bugfixes and other minor tweaks before the final release.
At the same time, I'm now partially working on the next project. Supporters will soon get more information on this. In fact, these female Orcs were the result of some texture tests (not withheld) for the next project, as were the buildings from the previous devlog.
Changelog:
Major:
- Five new Orc enemies, see above.
Minor:
- Three new presets and changes to some existing presets.
- Combat backgrounds are now moddable, and can be used with the perform_combat_start script.
Bugfixes:
- Latex and Parasite set now end at 5 instead of 6.
- Swamp Toll Bridge and Ruins Loveriver were created incorrectly.
- Swamp Alraune House worked incorrectly.
- Swamp Capture has incorrect collision.
- Allow disabling damage blinking though disable_damage_blink script
- Quirk Exclusive Vendor was broken.
- Quirk Breach of Contract was broken.
- Removed bug reporting functionality from Mobile.
- Gained parasites from Curios would show as Citrine.
- Stats weren't displayed correctly in the conclusion screen.
- Quirk adding actions added all of the possible quirks instead of a random one.
- Grappled girls didn't count as allies, breaking the Damsel quirk.
- Chests in the Labs wouldn't trigger their combats correctly.
- Incorrect icon for the Iron Chest combat.
- The Ruins Capture Curio had broken interaction and collision.
- Alchemist's extra powder was broken.
- Paladin's tether pull was broken.
- Pet quest node flavor text still referred to her not being able to wear clothes.
- Craven quirk broke everything. It's content has been changed.
- Android could use swift moves multiple times with some deft fingerwork.
- Changing mapmodes would hide buildings and modmarkers on the overworld.
- Momiji's Guardian quirk was broken.
- Curio chances with no effect were empty instead of showing "No effect".
- Recoil from non-moves didn't work.
- No longer show forced dots with a strength of zero.
- Has Preset in Party conditional was broken.
If you want early access to these changes (and a debug console), support me here:
Get Ero Dungeons [Complete]
Ero Dungeons [Complete]
Darkest Dungeon but lewd.
More posts
- Patch17 days ago
- It is Done!27 days ago
- Progress Report: Release Candidate34 days ago
- Progress Report: Curios Part IV (Final)41 days ago
- Progress Report: Curios Part III64 days ago
- Progress Report: Curios Part II70 days ago
- Public Release: Beta 1.4.4: New Dungeons, Bosses, Enemies, NG+, Curios, Mods, et...75 days ago
- Progress Report: Dungeon Overhaul77 days ago
- Progress Report: NG+ and Curios I84 days ago
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