Progress Report: Curios Part IV (Final)


Curios Part IV

I've added 10 new Curios, ensuring that each region has at least 10 unique Curios. To avoid spoilers, but still give you an idea, I'll list their names below:

  • Slave Merchant
  • Rope Bridge
  • Dildo Wall
  • Hypno Floor
  • Festive Table
  • Milking Machine
  • Beach
  • Ratkin Checkpoint
  • Orc Orgy
  • Vending Machine

What's Next

That's all for content. Next update will focus only on some bugfixes (some long due) and missing parts. This leads to a release candidate, which should be fully stable for an official release on the 25th of October.

At the same time, supporters already have access to devlogs of the next project I'm working on. For everyone else, here's a sneakpeek of the new character models: https://x.com/madodev18/status/1843342576319139931

Changelog

Major:

  • New Curios, see above.
  • Completed all enemy descriptions.

Minor:

  • Custom Rules are now moddable.
  • Enemy descriptions are now shown in the EnemyInfo instead of hidden in the Bestiary.
  • New textures for Stylish Collar, Collar of Education and Horse Shock Collar, thanks Jimmy!
  • Modders can now specify tokens as "menu only" to avoid cluttering the in-combat healthbar.

Bugfixes:

  • Fix bridges showing up incorrectly, for real this time.
  • Quirks were shown as black citrine in the conclusion panel.
  • Some preset typos and bugs.
  • Parasite Pit was reusable and only granted anal parasites.
  • unnies used the wrong stimulants.
  • The Goblin genie was lying about clothes.
  • Surgery curios were broken, they could also fully hide the conclusion text.

If you want early access to these changes (and a debug console), support me here:

PATREON | SUBSCRIBESTAR

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Comments

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Maybe release on steam?

(+1)

Already tried, steam didn't allow it.

(+1)

sad :c