Patch 3: Bugfixes and New Game Rules


Ero Dungeons has been out for a while now and I've decided to come back to it for some long overdue bugfixes (one of which caused very rare, very random crashes), there's also a small amount of changes to make Rogues and Nobles more viable and I've also merged some contributions by modders (some modding scripts and a the option to use a segmented healthbar).

The main new addition however are additional New Game Rules that incorporate popular QoL mods. Concretely it allows for simpler levelling (the level up goals are all about completing dungeons and dealing damage, so you no longer have to think about them), no kidnapping, and a removal of the signet rings (since those can be quite finicky).

Note that this patch won't get applied to the Web version due to size limitations. It took me a long time to get it small enough to upload it, and I'm not doing that again, especially since more patches may be coming. 

More Patches?

I'm certain that I didn't catch all bugs, so I'm sure there's eventually going to be a Patch 4 in a month or three. I'm still working primarily on Ero Hunters, so don't expect any actual content though. Also, go try out Ero Hunters if you haven't already. If you have already, go try it out again, since it has changed significantly since its earlier versions.

Changelog:

New:

  • New Custom Rule: Simplified Levelling (only defeat enemies, deal damage, heal, and complete dungeons, goals can occur)
  • New Custom Rule: Kidnap Protection (defeated adventurers are safely teleported to the guild).
  • New Custom Rule: No Signet Rings
  • New Custom Rule: Two Grapple Limit (a bit more spice than 1, but not as run ending as 4)
  • Made it more clear what "Purge all Saved Points" means in the New Game Rule Selection.
  • Dagger of Domination and Rapier of Doubt now apply the user's physical damage to their DoTs.
  • Strengthened the Death Mask from 69% to 169% damage increase.
  • The Chatterbox quirk no longer causes stuns on partymembers but lowers their saves instead, as the random stuns were confusing people.
  • You can now enable segmented health bars in the settings, thanks Lokuzt!
  • Added usage restrictions to the move Heartsong.
  • New scripts for modders: "has_mod", "custom_param", "above_custom_param", "below_custom_param".

Bugfixes:

  • The game would crash internally if randf() would roll exactly 1.0 when being used for picking a random value from an array. Leading to a 1 in 10mln chance of crashing the game.
  • Fixed a crash when fighting the Ratkin Cantus in the final dungeon.
  • The motherly quirk was based on the parasite growth speed instead of parasite size.
  • Typo fixes.
  • Spiderlings always grew to be Warspiders instead of it being random.
  • The provision counter counted stacks instead of individual provisions.
  • The siphon purity move from the Staff of Purity was working backwards.
  • The Technician doll would also apply Expose to allies.
  • Fixed some incorrect stairs in the final dungeon.
  • Reinforcements could break in encounters with reduced combat width.
  • The rogue's pompons could make the replacing moves not deselectable if all move slots were occupied.
  • Applicable tokens are now calculated just in time instead of being cached. This prevents double counting of Token, Token- and Token+, and probably some other bugs as well.
  • Catalog completion was counted incorrectly.
  • The Tethering Pull had its effect reversed.
  • Fixed several minimap issues in the Kraken dungeon.
  • MilkingMachine and SlaveMerchant maintained collision after being removed.
  • Rubber Rapier looked exactly the same as the Rapier.
  • Aletheia's Crest of Curiosity wasn't working.
  • The "extra" slot and any modded slots weren't included when filtering items by slot.
  • Subtitles when the voice was muted would only last 0.5sec instead of the length of the voice clip.
  • Doll boxes (which can't be obtained) are no longer needed for the Catalog.
  • Saryth's infamy would be removed immediately upon ending a dungeon.
  • The enemy's backstomp would move her forward instead of the target.
  • Fluffbunny ears were broken and didn't increase Libido.
  • After a free move, all future floaters for the user would appear above the target that action.
  • Alisza's heal lust recoil triggered when she was healing instead of being healed.
  • Sometimes an additional tail would show under petgirl sprites.
  • The "Cursed Stagecoach" destiny point perk didn't work if you also transferred adventurers while ascending.
  • Latexified hair would behave weirdly with the equine hood.
  • The sisters quirk would trigger when Yu was at low health instead of Vian.
  • Mantras (unless they were added very recently) wouldn't show up on the damage tooltips, and were probably broken in some other ways as well.
  • Max Morale and Mission Count weren't shown correctly in the Guild panel.
  • Fixed error when running equip_cursed_from_inventory with Forevix.
  • Fixed an error when Momiji takes damage.
  • Parasites for presets weren't generated correctly.
  • Multiple "remove_tokens" commands for the same token didn't count.
  • Rerecorded the Pigsty line.
  • Multiple fixes for the Forevix preset.
  • Chance rolls were out of 101 instead of 100.
  • Mission quests didn't give out any money/mana/gear rewards until you reloaded
  • Quell's Frostweave didn't work and her affliction chances didn't add up to 100%.
  • Two curios couldn't be 100% completed in the Curio Catalog.
  • The add_wear_to_ally script applied the item to the user not an ally.

Files

Ero Dungeons Windows Patch3.1 214 MB
1 day ago
Ero Dungeons Linux Patch 3.1 214 MB
1 day ago
Ero Dungeons Mac Patch 3.1 240 MB
1 day ago
Ero Dungeons Android Patch 3.1 254 MB
1 day ago
Ero Dungeons Premium Windows Patch 3.1 214 MB
1 day ago
Ero Dungeons Premium Linux Patch 3.1 214 MB
1 day ago
Ero Dungeons Premium Mac Patch 3.1 240 MB
1 day ago
Ero Dungeons Premium Android Patch 3.1 254 MB
1 day ago

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Comments

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Glad to see any continued support. Two grapple limit is a great addition.