The Final Stretch
Welcome to the new Ero Dungeons page. After a couple weeks in quarantine, the game is finally listed. As such, it's time to move the devlogs to this page. And what better way to begin than by explaining the end.
Final Version
As mentioned I plan to finalize and release this game somewhere in October. At that point you'll be able to buy the final, complete version here on Itch, on this very page.
Right now, the old 1.3.3 is still available here. I'll eventually replace this old version (and the web version) with a demo. The idea will be that the demo is just a section of the map, blocked off by invisible walls, at least containing the first boss and one infinite spawn location. Until then the 1.3.3 will stay here, and even afterwards you'll be able to move back to the old page to play the 1.3 version.
Final Content
Currently I'm completing the final boss dungeon, which will be in the game next week. I've also added three more Goblin enemies and fixed the myriad of bugs from version 1.4. Then we're done with the bosses and (almost) done with the enemies.
So what remains is to spruce up the dungeons. This primarily means adding extra Curios. Currently only the Labs, Forest, and Caverns have their own Curios (and not that many even). I'll also add special variants of Curios, such as a chest, rescue, capture for each of them). Finally, I want to make the dungeon layouts more varied. This means different dungeon layouts than a single rectangle, but I'll see what other spice I can give them.
While this is going on, I will also be slowly creating a new system for displaying, creating, and animating the combat puppets. Like the script rework, it's easier to work on this while other stuff is going on. Unlike the script rework, I won't be adding it to this game, but it will be a nice addition for the next one. By working on this at the side it will minimize the downtime between this game and the next.
Changelog
Major:
- Three more Goblin enemies, including one grappler.
Minor:
- Visual polish of the golden and leather gloves, thanks Jimmy G.
- Horse tokens are now split off from normal tokens.
- Several new scripts for modders.
- (the final boss dungeon is also finished, but I'm keeping it hidden until I finish the final boss itself)
Bugfixes:
- Deal damage and receive healing goal progression didn't get registered.
- Interacting with curios with multiple duplicate choices was broken, including goal progression.
- Loot could get incorrectly identified and items could disappear or be sorted incorrectly.
- Petrification and alraune incubate tokens were permanent.
- Capture/combat/rescue curios showed "no effect".
- Random crash potential on the guild overview.
- Gloves on side sprites weren't colored correctly.
- Yokes didn't show up on kneeling puppets.
- Long effects could disable the curio result panel.
- Fireworks move was broken.
- Loot results didn't show up correctly from curios.
- Lecherous aftercare was broken.
- Animated expressions (mod only) would carry over between girls.
- Add_tokens_up_to was broken.
- Selected targets are now correctly taken into account in the move overview tooltip.
- Cooldown tooltlip didn't take reductions into account.
- Some audio samples weren't correctly affected by the settings.
- Swift moves caused cooldown reductions.
- More mod editor anti crash protection.
- Updated StealthTentacle animations.
- Mimics equipped items twice.
- Bunny stimulants didn't hit allies.
- Loral/Elevator/Quell updates.
- Apply tokens tutorial didn't get registered.
- Type tooltips weren't working, type multipliers were broken.
- Dot mul/rec calculations were broken.
- Quite some tooltips would crash the game.
- Slothints in tooltips weren't shown correctly.
- Change_z_layer used the fake's properties instead of the actual item.
- Condition coloring in tooltips was broken and could cause floating text duplications.
- Cleaned up the move requirements tooltips.
Bugfixes from the Hotfix:
- Crash when hovering some tooltips with specific script scopes.
- Receive healing goal didn't register. Gained suggestions showed up as citrine.
- Capturing and rescuing adventurers didn't show up. Capturing adventurers didn't work.
- Signet rings were completely broken.
- Tokens and Dots showed the name of their source instead of their name.
- Removing tokens didn't show up and could crash the game in case of preserve_token_chance.
- Alraune Mother tokens didn't work correctly. The healing collar would always force the wearer to apologize.
- Quirks could remain at 0 progress for a day before being removed.
- Hovering repeatable guild upgrades would crash the game.
- Enemy moves that released grapples (e.g. Iron Maiden or Tanks) could crash the game in multiple ways.
- Receiving the same loot from multiple sources would show up incorrectly.
- Remove_parasite was handled twice.
- Chain moves caused Citrine to pop up as a floater.
- Token tooltips were malformed. mulDMG, mulREC, REC didn't work with scopes.
- Tutorial voicelines weren't playing.
- Subtitles weren't showing up.
- Iron Maiden's spit out could duplicate pops.
- Getting an affliction could crash the game.
- Moves that moved multiple actors would break.
- Death effects would be applied twice.
If you want early access to these changes (and a debug console), support me here:
Files
Get Ero Dungeons [Complete]
Ero Dungeons [Complete]
Darkest Dungeon but lewd.
More posts
- Patch17 days ago
- It is Done!27 days ago
- Progress Report: Release Candidate34 days ago
- Progress Report: Curios Part IV (Final)41 days ago
- Progress Report: Female Orcs49 days ago
- Progress Report: Curios Part III64 days ago
- Progress Report: Curios Part II70 days ago
- Public Release: Beta 1.4.4: New Dungeons, Bosses, Enemies, NG+, Curios, Mods, et...75 days ago
- Progress Report: Dungeon Overhaul77 days ago
- Progress Report: NG+ and Curios I84 days ago
Comments
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Two months for wider audience sale? Anyone that play this since the alpha will know what they get and paying for. Just point me to the marketplace, I'll buy it when I get enough disposable income, and means of transaction.
For future lurkers/generation that stumble upon this page, if you have fun playing darkest dungeon and asking the lewd version of that, you at the right place. If you having fun play the game, go buy em. If you not sure your rig can run it, go find a demo instead of pirating. If this game not up your valley or your rig being a jerk, there still lots of other games and help to assist you. Keep looking what strike your fancy, and keep cool.
Get the FAQ ready, chances there folks that not dived into the devlog, I'll just mind my business play this build.
Any plans on bringing this to steam (if possible) I would love to purchase this at some point but for now i choose not to on itch or patreons right now.
It cannot happen as Steam does not give permission, so itch it is.
Saw your review which you used to notify about a bug in races, so this is actually a reply to that, elves, halflings and dwarves being bald in 1.3 version is fixed
I wonder if you already have an idea about your next game?
Of course