Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 9 of 65 · Next page · Last page

I caused a bug in the 1.6 public version. After quitting and restarting the bug has since fixed itself.

The bug itself: I was able to recycle enchantment fodder. As in no ratgirls were consumed while enchanting and all of them could be reused to upgrade every other ratgirl of the same rank until there was only 3 left. Then you'd have lots of rank 2s that could be recycled to make rank 3 giving you more to convert into rank 4, etc.

I caused this by going through a dungeon and deciding I'd catch as many as I could before leaving. Left it with a conga line of 40+ ratgirls (2 high level woolmages and a soldier are really good for capturing enemies). Enchanted as soon as it was over. My guess is the bug is caused because I had an over abundance of ratgirls to enchant, mass enchantment back to back to back screwed something up, or I had so many that names repeated and somehow I enchanted an Abigail with another Abigail. I can also see enchanting 1 character using 2 with the same name being a problem.
The bug let me get all my important/domesticated ratgirls to rank 5. Feels too powerful for anyone else who can replicate it. So thought it was worth mentioning so it can be looked into.

other possibly relevant info: My roster leaving the dungeon was 111, and I could not do this with ramgirls. I'm not certain if it's because by the time I tried enchanting them the bug retroactively fixed itself (seems like battling resets things) or it was only effecting rats at the time.

I think I'm dumb but how do you equip monstergirls to a batiment ? I captured them but when I click, it does nothing

Also, what does it mean when it says "Has race: Slimegirl" does that imply there are slimegirls within the game somewhere? Or are other races created as an amalgamation through breeding? There aren't exactly clear explanations or means to find information about these things. 

(4 edits)

Hi there. I was curious on something, if I may? I'm currently playing on very easy, as this is my first time playing the game, and I was curious as to if the difficulty will affect the building placement or if I need to unlock something to be able to place buildings in harder zones. For example, I am currently unable to place an outpost in a darker zone as when I attempt to, it simply says "Fails, maximum difficulty: Very easy"  So would someone mind informing me as to whether building placement is directly correlative to game difficulty or if I need to unlock higher tiers of building or some perks in the favor tree? Thank you for your time. 

(1 edit)

Not sure if I've done something wrong or missed an in-game explanation, but after breeding, I trained the girls to level 8 with training 1 and then added them to my party to take with me and level them up further, but no matter where I fight, they do not gain any experience; is this something that is meant to happen?  I was really hoping to continue using those girls but it will be a pain if they can't earn experience.
I apologise if there is already an explanation for this in the game that I have missed, though I have tried to look in various places


Also, I have had some difficulty with the cleric charge staff ability, which says it crits if no gear is covering panties, but I've tried removing all sorts of combinations of gear and I can clearly see her panties, so I'm not sure what is covering them or if I've misunderstood the crit requirement?

I LOVE this game so far and i replay after every update, but something that annoys me is the bound outfit system. Why cant i just equip clothing normally? when i catch enemies with unique gear id love to equip those on my main squad but they are always bound to the monstergirl i caught.

From a game mechanical perspective there are two reasons:

  • It encourages crafting instead of scavenging gear and makes sure that I can give the enemies special gear without also giving it to the player.
  • If the bound system didn't exist, you'd never need to craft more than 4 of each item as you could swap them between parties. While that would be extremely annoying to do, players will still do it, so it's better to prevent it altogether.

Ah that makes complete sense now thanks.

(1 edit)

Will be on android?

Unlikely, I'm having a hard time converting the current UI to something that works for Mobile screens.

That's sad, android users gotta settle with the desktop version them.

I've been trying to make a mod for the game, specifically one that will add more outfits. I can't seem to figure out where to put the relevant texture files, no matter what I've tried, the game hasn't recognized the textures or image IDs I've added.

I don't know which folder it needs to be in, or if the image is the problem.

please help

You can always ask for help in the Discord, people there will help you find the problem.

I didn't realize there was a discord, thank you.

(1 edit)

Hello again! I'm back with another bug report, this one being . . . a little more game breaking then the ones prior, as in both the technology, and resource menus, mousing over any resource or tech opens new tooltips, over and over, instead of moving the tooltip with your mouse as it used to do, here is an example image of the issue!
Edit: Also, as you can see, the resources are also invisible, but the tech tree otherwise looks normal.

Viewing most recent comments 1 to 9 of 65 · Next page · Last page