Stuff is looking pretty nice so far. Wanted to chime in since I saw it in the post. I do like the idea of bringing back the system of your girls getting nabbed and such. Along with enemies maybe trying to do some more catching of their own, since you brought up enemies throwing around locking restraints and such.
Stuff like the latex suits, masks, and gloves. I know there's already a suit and mask in Erohunters but it doesn't cover the arms and there's only 2 bondage hoods/masks.
Hey, i have a feature request for the debugview / making mods: I would love to have a Action, with which you can copy an entry to another mod, even from the base game. Manually recreating them is tedious. Otherwise, i love your game <3
Also a small bug report: The script wearable_in_group always seems to return one. Because for example, if a girl wears multible items from the dianthe group, the effects of the items don't scale as i would expect them to.
I found another bug: When using the mark of slavery, together with a chastity belt, you can get redicolously high stats when at 100 lust. However in combat, instead of applying a 2000% damage bonus, it applies no bonus at all, and only does the base damage of the attack.
I'm probably dumb and missing something obvious but how do I make more portable yoke, I've tried everything I can think and nothing is working, please help.
Edit: Turns out all I needed to do to get it working was to connect the building with roads, it worked when I used paved roads and I don't know if paths will work.
Hopefully that comes with cow girls once those get added, and hopefully with some more extreme boob sizes (whether permanent or status effect) now that the dev is more experienced. And if cow girls AREN'T planned, I'm... Significantly less interested in this DD clone monster girl harem simulator than I otherwise would be.
love the game so far, cant wait to see what the future holds for this game, i really like the art style, game play, concept- basically everything, and the music, i love it (wish the vocals were a bit louder, gets drowned out a little by the instruments and what not) i dont know if i missed a tutorial or something but the learning curve is pretty difficult, played for probably 10 hours so far and i dont think i know whats going on half the time.
i wish there was a bit more of a description on certain things, like status effects, what does what, the same with happines of the residents, "expectations" is causing them to lose happines, what does expectations "mean" and how do i improve on that one thing? (as an example)
there are lots of things i like in the game, things i would like to see changed and/ or added, but id give the game overall a 8.8/10 so far, rating might change the more i play as ill learn and understand what im actually doing and how to do it :)
FYI: "Expectations" increase every time your colony levels up. You can't reduce them, you have to build taverns and diversify your food supply if you want to reach higher tiers.
I have been enjoying the game so far, but I have run into a bug on the second island in version 0.3. Currently, when I try to investigate the ram-girl ruins the UI window that pops up describes the dungeon as having null occupants and trying to embark crashes the game to desktop. It's a pretty annoying issue since the ruins cover the only iron node on the whole island. On another note, I can't seem to place down a second port anywhere else on the island either. Is there a limit of only one per island?
Reposting since it was in a thread from a couple days ago, just in case you missed it Mado: Girls don't seem to be removed from houses when they're deleted, meaning you can place the 3 free houses, put 9 girls in there, delete them and place 3 more free ones and place another 9 in those, and so on, for infinite housing
Also, the Command Strip 2, 3, etc. can sometimes remove the same piece of equipment twice, even when there are other pieces of equipment still available.
Also a little request here, please make the housing marker in the top show your actual max housing, right now it's just how many girls are in the houses at that time
Edit: And maybe stop the training centers from triggering the "No competent workers" alert 😅
It would be great if there was an appropriate animation/image displayed when you capture a monster girl, rather than it just fading to black like when you neutralize one. Obyiously you would need one for each equipment/method of capture, (yoke, horse etc).
Also, as building/road placement can be quite important it would be nice if it were possible to move a building rather than having to delete it and then rebuild again when you find you can not fit a road in later. [Maybe give it a nominal mana cost, increasing the further you move.]
If you press ctrl+B or F8 you will get a bug report panel. It has a button named "Get File" which allows you to download your save. Put that in your local save location, %APPDATA%\EroHunters\saves
Lay on hands 3+ can remove any harmful DoT but can only target people with bleeding btw. Also the Dryad's "Vine Rope" move adds the vine rope equippable to the player's inventory, not equipping it
Just for your notice for the 3.0 content, I have had several times where the game has stoped loading during combat, and I have had a few issues with the housing. and one more thing as I had an issue with the "happiness" from food. Just so it can eventually be fix and improved.
I would like to suggest adding a frame rate limiter setting. At present, whenever I begin playing, even though it doesn't take much CPU, and GPU usage is below 50%, it still pushes my laptop's thermals to 80+ Celsius.
You've optimized the game well. But it needs a way to limit frame rate so I don't accidentally overheat my machine. (For reference, my screen can go 120 fps)
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Stuff is looking pretty nice so far. Wanted to chime in since I saw it in the post. I do like the idea of bringing back the system of your girls getting nabbed and such. Along with enemies maybe trying to do some more catching of their own, since you brought up enemies throwing around locking restraints and such.
Absolutely love this game so far. Will clothing/outfits and bdsm items from Ero Dungeons be added?
Too much changed between games. Both the stats and the art style are incompatible.
There will be more items added but it's unlikely they'll be exact copies of Dungeons items. But I'm curious if you were looking for a specific item?
Stuff like the latex suits, masks, and gloves. I know there's already a suit and mask in Erohunters but it doesn't cover the arms and there's only 2 bondage hoods/masks.
Hey, i have a feature request for the debugview / making mods: I would love to have a Action, with which you can copy an entry to another mod, even from the base game. Manually recreating them is tedious. Otherwise, i love your game <3
Also a small bug report: The script wearable_in_group always seems to return one. Because for example, if a girl wears multible items from the dianthe group, the effects of the items don't scale as i would expect them to.
This will be in the game in the next version thanks to another modder who provided the code for it.
The wearable_in_group bug is fixed in version 0.3.3
Nice :D
I found another bug:
When using the mark of slavery, together with a chastity belt, you can get redicolously high stats when at 100 lust. However in combat, instead of applying a 2000% damage bonus, it applies no bonus at all, and only does the base damage of the attack.
Thanks for reporting, I'll have a look at it.
If you wanna make mods, you should probably join the discord server too...
Is there a way to toggle/edit the appearances or specific visuals of specific characters?
I'm probably dumb and missing something obvious but how do I make more portable yoke, I've tried everything I can think and nothing is working, please help.
Edit: Turns out all I needed to do to get it working was to connect the building with roads, it worked when I used paved roads and I don't know if paths will work.
Build a Manufactory, add in a monstergirl, select the portable yoke recipe to the right.
Holy sh*t this is incredible, it's so refreshing to see a porn dev with an actual sense for game design!
Thanks!
Is there a chance this will get an android port?
No
is there pregnancy in the game?
Any chance for different boobs sizes like in Ero Dungeon?
Hopefully that comes with cow girls once those get added, and hopefully with some more extreme boob sizes (whether permanent or status effect) now that the dev is more experienced. And if cow girls AREN'T planned, I'm... Significantly less interested in this DD clone monster girl harem simulator than I otherwise would be.
The confirmed races include Cow, Orc, Lamia, and Centaur. They exist in the files but have no artwork yet.
I like this game, but my only wish is that The Parasite can be added.
love the game so far, cant wait to see what the future holds for this game, i really like the art style, game play, concept- basically everything, and the music, i love it (wish the vocals were a bit louder, gets drowned out a little by the instruments and what not) i dont know if i missed a tutorial or something but the learning curve is pretty difficult, played for probably 10 hours so far and i dont think i know whats going on half the time.
i wish there was a bit more of a description on certain things, like status effects, what does what, the same with happines of the residents, "expectations" is causing them to lose happines, what does expectations "mean" and how do i improve on that one thing? (as an example)
there are lots of things i like in the game, things i would like to see changed and/ or added, but id give the game overall a 8.8/10 so far, rating might change the more i play as ill learn and understand what im actually doing and how to do it :)
great game, keep it up.
Same very difficult game
FYI: "Expectations" increase every time your colony levels up. You can't reduce them, you have to build taverns and diversify your food supply if you want to reach higher tiers.
I have been enjoying the game so far, but I have run into a bug on the second island in version 0.3. Currently, when I try to investigate the ram-girl ruins the UI window that pops up describes the dungeon as having null occupants and trying to embark crashes the game to desktop. It's a pretty annoying issue since the ruins cover the only iron node on the whole island.
On another note, I can't seem to place down a second port anywhere else on the island either. Is there a limit of only one per island?
Reposting since it was in a thread from a couple days ago, just in case you missed it Mado:
Girls don't seem to be removed from houses when they're deleted, meaning you can place the 3 free houses, put 9 girls in there, delete them and place 3 more free ones and place another 9 in those, and so on, for infinite housing
Also, the Command Strip 2, 3, etc. can sometimes remove the same piece of equipment twice, even when there are other pieces of equipment still available.
Also a little request here, please make the housing marker in the top show your actual max housing, right now it's just how many girls are in the houses at that time
Edit: And maybe stop the training centers from triggering the "No competent workers" alert 😅
do you plan to make an Android version of this game like Ero Dungeons?
No. Do YOU plan to make an Android version of it?
Seriously, the source code is available to anyone who asks.
oh, I could do it myself? I'll take a crack at it with the source code, why not. Much appreciated
I haven't been here for a long time. Cool that you have moved on from Ero Dungeons, this project looks promising!
For your consideration
It would be great if there was an appropriate animation/image displayed when you capture a monster girl, rather than it just fading to black like when you neutralize one. Obyiously you would need one for each equipment/method of capture, (yoke, horse etc).
Also, as building/road placement can be quite important it would be nice if it were possible to move a building rather than having to delete it and then rebuild again when you find you can not fit a road in later. [Maybe give it a nominal mana cost, increasing the further you move.]
I really enjoyed playing this game in the browser. Could you please tell me how to save the game file locally so I can play it local?
If you press ctrl+B or F8 you will get a bug report panel. It has a button named "Get File" which allows you to download your save. Put that in your local save location, %APPDATA%\EroHunters\saves
Lay on hands 3+ can remove any harmful DoT but can only target people with bleeding btw.
Also the Dryad's "Vine Rope" move adds the vine rope equippable to the player's inventory, not equipping it
Thanks for the reports, will be fixed in the next version.
No problem, just picked up the game again with the new UI so I figured I'd report anything I run into :)
Just for your notice for the 3.0 content, I have had several times where the game has stoped loading during combat, and I have had a few issues with the housing. and one more thing as I had an issue with the "happiness" from food. Just so it can eventually be fix and improved.
Is there spanking content?
I would like to suggest adding a frame rate limiter setting. At present, whenever I begin playing, even though it doesn't take much CPU, and GPU usage is below 50%, it still pushes my laptop's thermals to 80+ Celsius.
You've optimized the game well. But it needs a way to limit frame rate so I don't accidentally overheat my machine. (For reference, my screen can go 120 fps)
Sure, I can add that.