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Devlog
Public 0.6: Android and The Caverns
October 15, 2026
by
Mado
9
This public releases adds enough enemies to split off The Caverns as its own alternate act. It also brings the long requested Android support and a way to remove certain elements from your runs. Gear...
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Ero Slayers 0.5.5: Goblins, an Orc, and Content Settings
October 08, 2026
by
Mado
41
This week adds three new enemies, all grapplers and all returning from Ero Dungeons. Based on the experience with the Brazen Bull, this version also has content toggles (the fire variant is replaced b...
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Ero Slayers 0.5.4: Orc Carrier and Bronze Automaton
October 01, 2026
by
Mado
37
Bronze Automaton: It's named the bronze automaton as a reference to Slay the Spire, but it's closest to the Soul Fysh of StS2. You get grappled first turn, after which your deck slowly gets filled wit...
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Ero Slayers 0.5.3: Horse Tamer, Mech Centaur and Android
September 24, 2026
by
Mado
46
Horse Tamer Similar to StS2's Knowledge Demon, the Horse Tamer regularly gives you a choice between a punishment and a ponygirl themed debuff. Mech Centaur The Mech Centaur is similar to StS2's Insati...
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Ero Slayers 0.5.2: Bat Swarm, Maid Dispenser
September 17, 2026
by
Mado
37
My adventures in Sweden continue. As this post goes live I'm in Uppsala, praying at the Domkyrka that there's no need for hotfixes as I won't have access to my setup until Monday. New Encounters Bat S...
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Public 0.5: Achievements and More Encounters
September 10, 2026
by
Mado
40
This public version has 11 new enemy encounters, new biomes, and achievements that track the progress of your profile. Subscribers also have access to 9 new roles. The biomes are purely cosmetic for n...
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General Progress Update
September 03, 2026
by
Mado
43
As I'm flying to the Swedish Spelkollektivet, where I'll be spending the next 4-5 months, there won't be an update this week. However, this is a good time to give another large scope development overv...
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Ero Slayers 0.4.6: More Roles
August 27, 2026
by
Mado
44
There won't be an game update next week. Around this time next week I'll be on the plane to Sweden to stay at the Spelkollektivet while my appartment is getting remodeled. Visual Act Split As mentione...
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Ero Slayers 0.4.5: Achievements
August 20, 2026
by
Mado
44
Achievements The old role unlock system - where you needed to win runs at certain corruption levels - has now been replaced with more bespoke unlock conditions. These are also tied to achievements, ev...
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Ero Slayers 0.4.4: Goblin Horse Archer
August 13, 2026
by
Mado
40
New Enemies: More puppet improvements from the puppet update in Ero Dungeons are moving forward to Ero Slayers. The main one is reusing puppet layers. As you can see in the Ratkin Spiderrider below, b...
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Ero Slayers 0.4.3: Vine Whisperer
August 06, 2026
by
Mado
37
New Elite The vine whisperer is an elite fight against two enemies. A vine that grapples the player and deals continuous damage, and a mage that heals the vine and buffs its strength. The mage is prot...
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Ero Slayers 0.4.2: 2 new Enemies, 1 new Role and Ero Dungeons news
July 30, 2026
by
Mado
42
New Stuff As mentioned last devlog, I'm slowly adding new enemies to the game to eventually split each act in two alternate acts. I'll just list the content here shortly. Here's the Goblin Rider: Vine...
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Public 0.4: Eleonore, Corruption, and Roles
July 23, 2026
by
Mado
50
This public version has a new playable character, corruption levels that provide extra challenge to advanced players, and roles that change the starting conditions of your run. Eleonore Eleonore uses...
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Ero Slayers 0.3.5: 15 Roles
July 16, 2026
by
Mado
49
Roles Roles are the replacement for the four semi-random startup options. These are custom start options, that can come with unique perks, starter decks, equipment, or other effects. It allows for spe...
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Ero Slayers 0.3.4: Eleonore II
July 09, 2026
by
Mado
43
This week we continue with the Eleonore cardset. All icons are now in the game, as well as icon replacements for the status/curse/event cards. Some minor visuals are still missing, but nothing that's...
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Version 0.3.3: Eleonore
July 02, 2026
by
Mado
41
Eleonore It's time to add the third character to the game, meet Eleonore. Eleonore uses the DOOM ability from the StS2 Necrobinder (here restyled as LUST), but also has access to swift multi-target at...
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Version 0.3.2: Corruption Levels
June 25, 2026
by
Mado
43
First a quick reminder that Ero Hunters will be on a 20% sale during the various Summer Sales. So if you haven't bought it already, pick it up on Itch , JAST , or Steam (or all three of them). Corrupt...
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Public 0.3: Equipment, Spells, and Loss Events
June 18, 2026
by
Mado
50
This new public version has 120+ new equipment textures, an overhaul of the equipment effects, spells (the counterpart to StS potions), loss events for Act2/3, and support for Playful Plugins . There'...
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Version 0.3.0: 120 New Equipment Textures
May 15, 2026
by
Mado
39
New Textures: The idea behind the equipment of Ero Hunters was that it would be easy to recolor and reuse. As such, a single boots texture could quickly become 5 items (leather, iron, gold, aphrodisia...
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Ero Slayers 0.2.3: Loss Events and Playful Plugins
May 07, 2026
by
Mado
40
Loss Events Each non-boss encounter in Act 2 and Act 3 now has a unique punishment for losing. Just like in Act 1 you can choose to abandon the run or accept to continue with a couple of debuffs. Such...
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Version 0.2.2: Equipment Rework and Analytics
April 30, 2026
by
Mado
46
Equipment Due to the limited amount of slots, you eventually reached a point where winning new equipment was rather useless. Now however, you can also upgrade your existing equipment. When you get the...
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Public 0.2: Act2/3 (and Potions for Patrons)
April 23, 2026
by
Mado
43
Act2 Act 2, the Ruins contains 13 normal encounters, 3 elites, and 4 bosses. For more info, see: https://erodungeons.itch.io/ero-slayers/devlog/1463293/version-011-act-2-and-3 Act3 Act 3, the Labs con...
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Version 0.1.5: More Events
April 16, 2026
by
Mado
37
More Events This version contains the 15 remaining events for Act 2-3 and also adds placeholder backgrounds for all of them. Yaps Enemies are now a lot more verbose. Enemies in most combat encounters...
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Version 0.1.4: Events, Intents, and more Flavor
April 09, 2026
by
Mado
41
15 new Events You may have noticed that all Act 2-3 events were the same "Ball & Chain" fallback event. Now that has changed. I've added the rough outline for 30 extra events (20 for Act2-3 and 10 rar...
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Version 0.1.3: Katyusha and Analytics
April 02, 2026
by
Mado
38
New Katyusha Cards The original card pool of Katya were simply the Ironclad cards from Slay the Spire. This was great for testing encounter balance and knowing what the card engine should be able to s...
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Version 0.1.2: Act 3
March 26, 2026
by
Mado
37
Act 3 was already technically available in the last version of the game, but many parts didn't work or missed visuals. Now everything should be fine. Below, I'll go through all Act 3 enemies and expla...
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Version 0.1.1: Act 2 (and 3)
March 19, 2026
by
Mado
42
While Act 1 is available to the public, this update introduces Act 2 to the game, it has 13 normal encounters, 4 elites, and 3 bosses. Technically Act3 is also in the game, though it's missing some an...
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Version 0.1.0: New Project
March 18, 2026
by
Mado
25
In this devlog I'll go over the planned scope of the game, and what content is currently in the game. If you're a Patreon subscriber you've probably read this devlog already. A rough version of Act 2...
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