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Devlog
Ero Slayers 0.3.5: 15 Roles
July 16, 2026
by
Mado
42
Roles Roles are the replacement for the four semi-random startup options. These are custom start options, that can come with unique perks, starter decks, equipment, or other effects. It allows for spe...
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Ero Slayers 0.3.4: Eleonore II
July 09, 2026
by
Mado
40
This week we continue with the Eleonore cardset. All icons are now in the game, as well as icon replacements for the status/curse/event cards. Some minor visuals are still missing, but nothing that's...
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Version 0.3.3: Eleonore
July 02, 2026
by
Mado
41
Eleonore It's time to add the third character to the game, meet Eleonore. Eleonore uses the DOOM ability from the StS2 Necrobinder (here restyled as LUST), but also has access to swift multi-target at...
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Version 0.3.2: Corruption Levels
June 25, 2026
by
Mado
43
First a quick reminder that Ero Hunters will be on a 20% sale during the various Summer Sales. So if you haven't bought it already, pick it up on Itch , JAST , or Steam (or all three of them). Corrupt...
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Public 0.3: Equipment, Spells, and Loss Events
June 18, 2026
by
Mado
50
This new public version has 120+ new equipment textures, an overhaul of the equipment effects, spells (the counterpart to StS potions), loss events for Act2/3, and support for Playful Plugins . There'...
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Version 0.3.0: 120 New Equipment Textures
May 15, 2026
by
Mado
39
New Textures: The idea behind the equipment of Ero Hunters was that it would be easy to recolor and reuse. As such, a single boots texture could quickly become 5 items (leather, iron, gold, aphrodisia...
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Ero Slayers 0.2.3: Loss Events and Playful Plugins
May 07, 2026
by
Mado
40
Loss Events Each non-boss encounter in Act 2 and Act 3 now has a unique punishment for losing. Just like in Act 1 you can choose to abandon the run or accept to continue with a couple of debuffs. Such...
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Version 0.2.2: Equipment Rework and Analytics
April 30, 2026
by
Mado
46
Equipment Due to the limited amount of slots, you eventually reached a point where winning new equipment was rather useless. Now however, you can also upgrade your existing equipment. When you get the...
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Public 0.2: Act2/3 (and Potions for Patrons)
April 23, 2026
by
Mado
43
Act2 Act 2, the Ruins contains 13 normal encounters, 3 elites, and 4 bosses. For more info, see: https://erodungeons.itch.io/ero-slayers/devlog/1463293/version-011-act-2-and-3 Act3 Act 3, the Labs con...
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Version 0.1.5: More Events
April 16, 2026
by
Mado
37
More Events This version contains the 15 remaining events for Act 2-3 and also adds placeholder backgrounds for all of them. Yaps Enemies are now a lot more verbose. Enemies in most combat encounters...
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Version 0.1.4: Events, Intents, and more Flavor
April 09, 2026
by
Mado
41
15 new Events You may have noticed that all Act 2-3 events were the same "Ball & Chain" fallback event. Now that has changed. I've added the rough outline for 30 extra events (20 for Act2-3 and 10 rar...
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Version 0.1.3: Katyusha and Analytics
April 02, 2026
by
Mado
38
New Katyusha Cards The original card pool of Katya were simply the Ironclad cards from Slay the Spire. This was great for testing encounter balance and knowing what the card engine should be able to s...
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Version 0.1.2: Act 3
March 26, 2026
by
Mado
37
Act 3 was already technically available in the last version of the game, but many parts didn't work or missed visuals. Now everything should be fine. Below, I'll go through all Act 3 enemies and expla...
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Version 0.1.1: Act 2 (and 3)
March 19, 2026
by
Mado
42
While Act 1 is available to the public, this update introduces Act 2 to the game, it has 13 normal encounters, 4 elites, and 3 bosses. Technically Act3 is also in the game, though it's missing some an...
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Version 0.1.0: New Project
March 18, 2026
by
Mado
25
In this devlog I'll go over the planned scope of the game, and what content is currently in the game. If you're a Patreon subscriber you've probably read this devlog already. A rough version of Act 2...
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