Quick question before I make my purchase. It appears obvious that I have to dload the demo, working in windows here, do I then have to purchase the 3.1 patch and install and then the premium 3.1 patch and install? Just want to get it right the first time is all.
Sorry, not intending to be anal here, but my question still stands. I first need to download the demo then the patch, whether it be the non premium or the premium, then install it?
No, you only download whatever version you want to play. I don't know why you think you need to download the demo first, most games do not operate that way.
Thanks much for the info, but it looks like I won.t be purchasing it after all, seeing as how the only payment method that is being allowed is PayPal. I deal credit card only.
Yes, but I can't just update the game there myself, and the updated patch breaks for some people, so I'm holding off for a bit. If you bought it there, send me a DM on Discord and I'll hand you an Itch key.
is it posible that you make a patch on the demo for bugs and atleast the new scripts to make sure newer mods work (or well i dont think ive tried a mod on the demo that worked fully but still)?
Download and backup your downloads. They are coming for gaming hard with these moves. And its going to get very bad till lawsuits start up from the damaged parties. I have no idea what we as consumers can do, due to the control these payment processors have. But studios and solo developers will at some point need to band together with a class action lawsuit to fix this.
The difficulty can go right up against a cliff, when you lose adventurers. Too bad it’s so difficult just to let some time pass in-game, or to heal. It makes it kind of better to avoid any possibility of curses, just to forward the game a little, which… I kinda hate. I want to see them corrupted or win, not just get soft-locked by the same debuff popup over and over.
That's a limitation of the Itch system, you have to pay it in one go. Though if you pay the $8 extra, contact me on Discord or Patreon and I'll send you a key manually.
I have already paid $10+8+18 to get the premium version of the game. I really like your game, and I think it's worth spending twice the price to get it.
I request the removal of the "End dungeon dealing 0 DMG" development goal. I can not say that in any of my hours playing this game have I ever found any attempt to achieve that goal fun. It's just kind of psychological warfare on the player. I understand the games finished, but like damn is that goal functionally just a forced re-roll on most classes. I'm mostly just salty that I got krakened on my last attempt of doing it. It was not fun the whole time just for it to be all for nothing.
End dungeon dealing 0 damage indeed based on the rng of dungeon generation. If there's no clear path towards exit, it's PITA to complete. However, if there's under leveled character that have the goal, I say that's free xp. My verdict: maybe good for early game where there fewer chance of enemy room, but more frustrating toward more dangerous area.
Either that toggled, remove entirely, or community just shrug and bank the goal for cheeky free points.
Yeah, for later gamer I just consider it an instant reroll and I'll straight up just abandon characters early game if that's in their first couple of goals. At this point I've decided that console commands are morally correct when faced with poor balancing in the game. I'm invested but not redoing hours of progress cause I got RNG'd invested.
balance sometime eff folks up (does the visa controversy also caught the steam iteration of this game?) Good for you using every feature you pay for, have fun and when you bored one game, you play next, then back again. Have fun.
So, The Golden Bracers can successfully detect the 1000 Gold coins in the inventory, thereby granting the Crit token, but it fails to remove 1000 Gold coins from the inventory.
I'm having a small issue (idk if I'm just dumb or sleep deprived) but when I go to the stagecoach and look at the recruits it doesn't actually let me recruit them and I see no way to add them to my part
If you didn't already know, you drag their portrait over to the roster on the right.
In the upper right corner of the screen is your roster size. It's very easy to get this upside down where you have more girls than barracks space for. If you're over limit, they just snap back to the recruit window, without any explanation.
Ah, darkest dungeon. my good old enemy... we meet again.
On serious note, I like how loyal it is to original game. Very good work, and i like the detail of characters having consequence if they fail to attack which original game doesnt have.
And the music slaps too, Chatwood would be proud. (if he was into anime)
Why are my characters getting stunned so much? I checked their equipment, quirks, traits. Nothing says "50% chance to just not do anything this round for no reason"
Figured it out. It was the chatterbox quirk on another adventurer. 10% to stun ally at start of round.
i dont think the transform fully works in my experience with the spiderlings (or whatever their name is) is that they always turn into the wariors and looking at the code it seems this is baecause they are the first thing in the list... is this just bad luck on my side or is this a actual coding flaw?
I understand the number of reviews on various sites that say some aspects of the game feel repetitive or that it requires too much grinding. Personally, the only thing I think it lacks is that it's a bit too "erotic," so to speak, due to the fact that it has very good concepts but little visual support for the erotic aspect. Aside from that, and the fact that I also think the leveling up of the heroines is sometimes very annoying, I think it's actually a VERY ENTERTAINING game. I don't know if this is your first full game, but if it is, then it's an outstanding piece of work, and I can only advise what I said for your future works: try to add eroticism to the visual aspect as well. The concept and ideas in general seem good to me, and 85-95% of the time, they're executed very well.
P.S.: A section briefly describing each class (especially the cursed ones) would be very helpful. Sometimes it's difficult or time-consuming to get a sense of what role or purpose each class has, or what position they'd fit well in the build. And if such a section already exists, make it more visible, as I haven't found it yet.
the game freezes during the first encounter and the fight never begins, the buttons can still be hovered and they glow but they do nothing when clicked
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: cleanup (core/object/object.cpp:2047)
ERROR: Resources still in use at exit (run with --verbose for details).
at: clear (core/io/resource.cpp:494)
(3) The game will crash in many stages of play. Terminal states a dump has happened. Restarting the game brings me back to the same spot that the crash happens. I will work on getting what the terminal states. Due to bug (1) I could not scroll enough to the last time it happened.
Leaked instance: Polygon2D:set of 18 numbers - Node name: <name>
Leaked instance: RefCounted:-set of 18 numbers
Next:
Hint: Leaked instances typically happen when nodes are removed from the scene tree (with `remove_child()`) but not freed (with `free()` or `queue_free()`).
When exiting:
ERROR: Resources still in use at exit (run with --verbose for details).
at: clear (core/io/resource.cpp:494)
Then a steam of these:
Resource still in use: res://Resources/<name>.gd (GDScript)
Resource still in use: res://Textures/Sprites/<name>.png (CompressedTexture2D)
Resource still in use: res://Nodes/Sprites/<name> (Animation)
← Return to game
Comments
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Silly question; how to I patch the game? Do I just extract the patch files into the main game files?
You just download the new version and remove the old one. Saves are stored in Roaming, so they won't be affected.
Question, I bought the game back in patch 1 but its saying I need to buy it again to update.
I'm on android so I'm wondering if there is a way to prove I bought the game so I don't have to pay another 10 USD?
You shouldn't have to pay for it more than once, Itch stores your purchase based on your email.
If it doesn't work, send me a DM on Discord and I'll hand you a key.
Thanks for the info about the email bit. I logged out then logged back in and it seems to be solved.
I would like to pay for the game but my card does not work on Patreon
Does JAST work: https://jastusa.com/games/mdwk001/ero-dungeons
Thank you
the android version is not on jast?
Indeed, send me a DM on Discord with your JAST purchase and I can send you an Itch key.
Ok thank you
Quick question before I make my purchase. It appears obvious that I have to dload the demo, working in windows here, do I then have to purchase the 3.1 patch and install and then the premium 3.1 patch and install? Just want to get it right the first time is all.
They aren't patches, each of the versions are standalone (saves are shared between them and stored in %AppData%).
Sorry, not intending to be anal here, but my question still stands. I first need to download the demo then the patch, whether it be the non premium or the premium, then install it?
No, you only download whatever version you want to play. I don't know why you think you need to download the demo first, most games do not operate that way.
Thanks much for the info, but it looks like I won.t be purchasing it after all, seeing as how the only payment method that is being allowed is PayPal. I deal credit card only.
You can also buy the game on JAST: https://jastusa.com/games/mdwk001/ero-dungeons they allow credit cards.
For anyone interested or concerned. Here's a summary of the current situation with payment processors https://stopcollectiveshout.com/
Firmado,gracias por el 3 parche
The game on JAST seems to still be version 2.1. Is there any plan to release the updates there too?
Yes, but I can't just update the game there myself, and the updated patch breaks for some people, so I'm holding off for a bit. If you bought it there, send me a DM on Discord and I'll hand you an Itch key.
Hey Mado, I just purchased from JAST... Any chance I can get similar treatment? <3
is it posible that you make a patch on the demo for bugs and atleast the new scripts to make sure newer mods work (or well i dont think ive tried a mod on the demo that worked fully but still)?
Are you considering making a SFW version of this game as well like you did for Ero Hunters, or would it be too hard to retrofit in? Just curious.
Probably if the Itch situation keeps dragging on for a couple months.
I hear itch.io are pulling all adult games. Please don't let them pull this game its my favorite and i spent good money on this game
More information here: https://itch.io/updates/update-on-nsfw-content
Download and backup your downloads. They are coming for gaming hard with these moves. And its going to get very bad till lawsuits start up from the damaged parties. I have no idea what we as consumers can do, due to the control these payment processors have. But studios and solo developers will at some point need to band together with a class action lawsuit to fix this.
The difficulty can go right up against a cliff, when you lose adventurers. Too bad it’s so difficult just to let some time pass in-game, or to heal. It makes it kind of better to avoid any possibility of curses, just to forward the game a little, which… I kinda hate. I want to see them corrupted or win, not just get soft-locked by the same debuff popup over and over.
The full game have a main story and endigs?
Had to downgrade from patch 3 to 2 due to a bug that caused sprites and animations not to load. Great game otherwise.

I've updated the Android version, it should work fine now.
I bought the basic version of the game for $10 first, but I can't get a higher version for $8? Do you want me to spend $18 all at once
That's a limitation of the Itch system, you have to pay it in one go. Though if you pay the $8 extra, contact me on Discord or Patreon and I'll send you a key manually.
I have already paid $10+8+18 to get the premium version of the game. I really like your game, and I think it's worth spending twice the price to get it.
Thanks!
What's in premium version? $18 is a bit much for non-americans, so i'm skeptic but with some explanation i might give it a go.
It contains a cheat console and the soundtrack of the game. Consider it a Deluxe Edition of sorts, you won't miss out on any content.
Thank you, very helpful
Hey, how do I get to level nine
I've been notified that the Android version of Patch 3.1 is broken on certain phones. I've made the old Patch 2.1 available for that case.
Edit: The issue should be fixed in the version that's now available.
I request the removal of the "End dungeon dealing 0 DMG" development goal.
I can not say that in any of my hours playing this game have I ever found any attempt to achieve that goal fun. It's just kind of psychological warfare on the player.
I understand the games finished, but like damn is that goal functionally just a forced re-roll on most classes.
I'm mostly just salty that I got krakened on my last attempt of doing it. It was not fun the whole time just for it to be all for nothing.
End dungeon dealing 0 damage indeed based on the rng of dungeon generation. If there's no clear path towards exit, it's PITA to complete. However, if there's under leveled character that have the goal, I say that's free xp. My verdict: maybe good for early game where there fewer chance of enemy room, but more frustrating toward more dangerous area.
Either that toggled, remove entirely, or community just shrug and bank the goal for cheeky free points.
Yeah, for later gamer I just consider it an instant reroll and I'll straight up just abandon characters early game if that's in their first couple of goals. At this point I've decided that console commands are morally correct when faced with poor balancing in the game. I'm invested but not redoing hours of progress cause I got RNG'd invested.
balance sometime eff folks up (does the visa controversy also caught the steam iteration of this game?) Good for you using every feature you pay for, have fun and when you bored one game, you play next, then back again. Have fun.
So, The Golden Bracers can successfully detect the 1000 Gold coins in the inventory, thereby granting the Crit token, but it fails to remove 1000 Gold coins from the inventory.
It's a bug, noticed on the Android release.
I can still have 5 moves with the hyperfocus visor equipped, is that intended behavior or is it supposed to remove excess moves?
Once you enter combat only one of those will actually be active, the game just doesn't unselect them yet in case you take off the visor afterwards.
That's pretty weird but thanks.
so what is the defrent betwin ero dungeons premium and ero dungeons normale
Premium has access to a debug/cheat console and the soundtrack. There are no other differences.
i did buy premuin version but I did not find cheat but I found debug
It's the same thing, but since you're probably not going to be debugging the game, it's a cheat console ;p
The web version of the game Chinese can't be displayed normally.
I'm having a small issue (idk if I'm just dumb or sleep deprived) but when I go to the stagecoach and look at the recruits it doesn't actually let me recruit them and I see no way to add them to my part
Have you tried dragging?
If you didn't already know, you drag their portrait over to the roster on the right.
In the upper right corner of the screen is your roster size. It's very easy to get this upside down where you have more girls than barracks space for. If you're over limit, they just snap back to the recruit window, without any explanation.
Where is save location of game? if i want move it to new PC.
On Windows, in File Explorer, up where the folder path is, type (no quotes) "%appdata%". There's an "EroDungeons\Saves" folder there.
Thanks found it. I search for gogot file map to find saves)
Web version doesn't load very wel
Ah, darkest dungeon. my good old enemy... we meet again.
On serious note, I like how loyal it is to original game. Very good work, and i like the detail of characters having consequence if they fail to attack which original game doesnt have.
And the music slaps too, Chatwood would be proud. (if he was into anime)
Why are my characters getting stunned so much? I checked their equipment, quirks, traits. Nothing says "50% chance to just not do anything this round for no reason"
Figured it out. It was the chatterbox quirk on another adventurer. 10% to stun ally at start of round.
the only entertaining thing about this really buggy game is the background music lmao
What does level goals mean
Where to report bugs/typos?
In the curio log/ruins / summoning circle, "peculair" should be spelled "peculiar"
i dont think the transform fully works in my experience with the spiderlings (or whatever their name is) is that they always turn into the wariors and looking at the code it seems this is baecause they are the first thing in the list... is this just bad luck on my side or is this a actual coding flaw?
I understand the number of reviews on various sites that say some aspects of the game feel repetitive or that it requires too much grinding. Personally, the only thing I think it lacks is that it's a bit too "erotic," so to speak, due to the fact that it has very good concepts but little visual support for the erotic aspect. Aside from that, and the fact that I also think the leveling up of the heroines is sometimes very annoying, I think it's actually a VERY ENTERTAINING game. I don't know if this is your first full game, but if it is, then it's an outstanding piece of work, and I can only advise what I said for your future works: try to add eroticism to the visual aspect as well. The concept and ideas in general seem good to me, and 85-95% of the time, they're executed very well.
P.S.: A section briefly describing each class (especially the cursed ones) would be very helpful. Sometimes it's difficult or time-consuming to get a sense of what role or purpose each class has, or what position they'd fit well in the build. And if such a section already exists, make it more visible, as I haven't found it yet.
Can i change the breast size?
yes if you go to the hospital you can change their hair color skin color eye color and bust size it even effects the milk they hold if their cows
ok the ost is way better than i was expecting jesus fucking christ
That was my reaction as well. Like wth, why is it so good?
the game freezes during the first encounter and the fight never begins, the buttons can still be hovered and they glow but they do nothing when clicked
The music in this game slaps way to hard man, well done!
Parece que el desarrollador abandono el proyecto para hacer otro que es como un remake de este?
[Bugs]
I am running the Linux version. I am noty running any mods. My directory is ~/Downloads/EroDungeons/EroDungeonsLinuxNoble
(1) As far as I can tell there is nothing strange happening in the game. While playing:
ERROR: Attempt to disconnect a nonexistent connection from '<TileSet#-set of 19 numbers>'. Signal: 'changed', callable: ''.
at: _disconnect (core/object/object.cpp:1355)
and
ERROR: Attempt to disconnect a nonexistent connection from '<CompressedTexture2D#-set of 19 numbers>'. Signal: 'changed', callable: ''.
at: _disconnect (core/object/object.cpp:1355)
streams in the back ground.
(2) When closing the game it takes time to close. This is what I see in the terminal.
ERROR: 132 RID allocations of type 'N10RendererRD11MeshStorage8SkeletonE' were leaked at exit.
ERROR: 1262 RID allocations of type 'N10RendererRD11MeshStorage4MeshE' were leaked at exit.
ERROR: 69 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit.
ERROR: 2630 RID allocations of type 'N18RendererCanvasCull4ItemE' were leaked at exit.
WARNING: 138 RIDs of type "Texture" were leaked.
at: finalize (drivers/vulkan/rendering_device_vulkan.cpp:9472)
ERROR: Parameter "RenderingServer::get_singleton()" is null.
at: ~CompressedTexture2D (scene/resources/texture.cpp:1079)
ERROR: Parameter "RenderingServer::get_singleton()" is null.
at: ~CompressedTexture2D (scene/resources/texture.cpp:1079)
ERROR: Parameter "RenderingServer::get_singleton()" is null.
at: ~CompressedTexture2D (scene/resources/texture.cpp:1079)
ERROR: Parameter "RenderingServer::get_singleton()" is null.
at: ~CompressedTexture2D (scene/resources/texture.cpp:1079)
ERROR: Parameter "RenderingServer::get_singleton()" is null.
at: ~CompressedTexture2D (scene/resources/texture.cpp:1079)
ERROR: Parameter "RenderingServer::get_singleton()" is null.
at: ~CompressedTexture2D (scene/resources/texture.cpp:1079)
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: cleanup (core/object/object.cpp:2047)
ERROR: Resources still in use at exit (run with --verbose for details).
at: clear (core/io/resource.cpp:494)
(3) The game will crash in many stages of play. Terminal states a dump has happened. Restarting the game brings me back to the same spot that the crash happens. I will work on getting what the terminal states. Due to bug (1) I could not scroll enough to the last time it happened.I am having fun with the game.
Ran the game in verbose and got this:
a steam of;
Leaked instance: Polygon2D:set of 18 numbers - Node name: <name>
Leaked instance: RefCounted:-set of 18 numbers
Next:
Hint: Leaked instances typically happen when nodes are removed from the scene tree (with `remove_child()`) but not freed (with `free()` or `queue_free()`).
When exiting:
ERROR: Resources still in use at exit (run with --verbose for details).
at: clear (core/io/resource.cpp:494)
Then a steam of these:
Resource still in use: res://Resources/<name>.gd (GDScript)
Resource still in use: res://Textures/Sprites/<name>.png (CompressedTexture2D)
Resource still in use: res://Nodes/Sprites/<name> (Animation)
Then a stream of thses:
Orphan StringName: <name>
Ending with:
StringName: 1078 unclaimed string names at exit.
Correction on this. The furst oart
ERROR: Attempt to disconnect a nonexistent connection from '<TileSet#-set of 19 numbers>'. Signal: 'changed', callable: ''.
at: _disconnect (core/object/object.cpp:1355)
and
ERROR: Attempt to disconnect a nonexistent connection from '<CompressedTexture2D#-set of 19 numbers>'. Signal: 'changed', callable: ''.
at: _disconnect (core/object/object.cpp:1355)
are not streaming. It is just a dump of errors. I am not sure if this happens more than once or if it happens multiple times.
Does thd paid android version also crash alot?
The free android version keeps crashing
Hey guys, can we index this game on IGDB? Just go to the website and fill in blanks in Ero Dungeons entry, whichever ones you know.