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Updated Version here - https://krtk.ee/go/wrTru

The web version of the game Chinese can't be displayed normally.

I'm having a small issue (idk if I'm just dumb or sleep deprived) but when I go to the stagecoach and look at the recruits it doesn't actually let me recruit them and I see no way to add them to my part

Have you tried dragging?

If you didn't already know, you drag their portrait over to the roster on the right.

In the upper right corner of the screen is your roster size.  It's very easy to get this upside down where you have more girls than barracks space for.  If you're over limit, they just snap back to the recruit window, without any explanation.

Where is save location of game? if i want move it to new PC.

On Windows, in File Explorer, up where the folder path is, type (no quotes) "%appdata%". There's an "EroDungeons\Saves" folder there.

Thanks found it. I search for gogot file map to find saves)

Web version doesn't load very wel

(2 edits) (+1)

Ah, darkest dungeon. my good old enemy... we meet again.

On serious note, I like how loyal it is to original game. Very good work, and i like the detail of characters having consequence if they fail to attack which original game doesnt have. 

And the music slaps too, Chatwood would be proud. (if he was into anime)

(1 edit)

Why are my characters getting stunned so much? I checked their equipment, quirks, traits. Nothing says "50% chance to just not do anything this round for no reason"

Figured it out. It was the chatterbox quirk on another adventurer. 10% to stun ally at start of round.

the only entertaining thing about this really buggy game is the background music lmao 

(+1)

What does level goals mean

(+1)

Where to report bugs/typos?

In the curio log/ruins / summoning circle, "peculair" should be spelled "peculiar"

i dont think the transform fully works in my experience with the spiderlings (or whatever their name is) is that they always turn into the wariors and looking at the code it seems this is baecause they are the first thing in the list... is this just bad luck on my side or is this a actual coding flaw?

(1 edit) (+1)

I understand the number of reviews on various sites that say some aspects of the game feel repetitive or that it requires too much grinding. Personally, the only thing I think it lacks is that it's a bit too "erotic," so to speak, due to the fact that it has very good concepts but little visual support for the erotic aspect. Aside from that, and the fact that I also think the leveling up of the heroines is sometimes very annoying, I think it's actually a VERY ENTERTAINING game. I don't know if this is your first full game, but if it is, then it's an outstanding piece of work, and I can only advise what I said for your future works: try to add eroticism to the visual aspect as well. The concept and ideas in general seem good to me, and 85-95% of the time, they're executed very well.


P.S.: A section briefly describing each class (especially the cursed ones) would be very helpful. Sometimes it's difficult or time-consuming to get a sense of what role or purpose each class has, or what position they'd fit well in the build. And if such a section already exists, make it more visible, as I haven't found it yet.

(-1)

Can i change the breast size?

(+1)

yes if you go to the hospital you can change their hair color skin color eye color and bust size it even effects the milk they hold if their cows

(1 edit) (+3)

ok the ost is way better than i was expecting jesus fucking christ

That was my reaction as well. Like wth, why is it so good?

(+3)

the game freezes during the first encounter and the fight never begins, the buttons can still be hovered and they glow but they do nothing when clicked

(+6)

The music in this game slaps way to hard man, well done!

Parece que el desarrollador abandono el proyecto para hacer otro que es como un remake de este?

[Bugs]

I am running the Linux version.  I am noty running any mods.  My directory is ~/Downloads/EroDungeons/EroDungeonsLinuxNoble

(1) As far as I can tell there is nothing strange happening in the game.  While playing: 

ERROR: Attempt to disconnect a nonexistent connection from '<TileSet#-set of 19 numbers>'. Signal: 'changed', callable: ''.

   at: _disconnect (core/object/object.cpp:1355)

and

ERROR: Attempt to disconnect a nonexistent connection from '<CompressedTexture2D#-set of 19 numbers>'. Signal: 'changed', callable: ''.

   at: _disconnect (core/object/object.cpp:1355)

streams in the back ground.

(2) When closing the game it takes time to close.  This is what I see in the terminal.

ERROR: 132 RID allocations of type 'N10RendererRD11MeshStorage8SkeletonE' were leaked at exit.

ERROR: 1262 RID allocations of type 'N10RendererRD11MeshStorage4MeshE' were leaked at exit.

ERROR: 69 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit.

ERROR: 2630 RID allocations of type 'N18RendererCanvasCull4ItemE' were leaked at exit.

WARNING: 138 RIDs of type "Texture" were leaked.

     at: finalize (drivers/vulkan/rendering_device_vulkan.cpp:9472)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

   at: ~CompressedTexture2D (scene/resources/texture.cpp:1079)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

   at: ~CompressedTexture2D (scene/resources/texture.cpp:1079)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

   at: ~CompressedTexture2D (scene/resources/texture.cpp:1079)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

   at: ~CompressedTexture2D (scene/resources/texture.cpp:1079)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

   at: ~CompressedTexture2D (scene/resources/texture.cpp:1079)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

   at: ~CompressedTexture2D (scene/resources/texture.cpp:1079)

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).

     at: cleanup (core/object/object.cpp:2047)

ERROR: Resources still in use at exit (run with --verbose for details).

   at: clear (core/io/resource.cpp:494)

(3) The game will crash in many stages of play.  Terminal states a dump has happened.  Restarting the game brings me back to the same spot that the crash happens.  I will work on getting what the terminal states.  Due to bug (1) I could not scroll enough to the last time it happened.


I am having fun with the game.

Ran the game in verbose and got this:

a steam of;

Leaked instance: Polygon2D:set of 18 numbers - Node name: <name>

Leaked instance: RefCounted:-set of 18 numbers

Next:

Hint: Leaked instances typically happen when nodes are removed from the scene tree (with `remove_child()`) but not freed (with `free()` or `queue_free()`).

When exiting:

ERROR: Resources still in use at exit (run with --verbose for details).

   at: clear (core/io/resource.cpp:494)

Then a steam of these:

Resource still in use: res://Resources/<name>.gd (GDScript)

Resource still in use: res://Textures/Sprites/<name>.png (CompressedTexture2D)

Resource still in use: res://Nodes/Sprites/<name> (Animation)

Then a stream of thses:

Orphan StringName: <name>

Ending with:

StringName: 1078 unclaimed string names at exit.

Correction on this.  The furst oart 

ERROR: Attempt to disconnect a nonexistent connection from '<TileSet#-set of 19 numbers>'. Signal: 'changed', callable: ''.

   at: _disconnect (core/object/object.cpp:1355)

and

ERROR: Attempt to disconnect a nonexistent connection from '<CompressedTexture2D#-set of 19 numbers>'. Signal: 'changed', callable: ''.

   at: _disconnect (core/object/object.cpp:1355)

are not streaming.  It is just a dump of errors.  I am not sure if this happens more than once or if it happens multiple times.

(1 edit)

Does thd paid android version also crash alot?

(+2)

The free android version keeps crashing

Hey guys, can we index this game on IGDB? Just go to the website and fill in blanks in Ero Dungeons entry, whichever ones you know.

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