Safe Version 0.6: Laws and Gear


Laws

There is a divide between how people treat their monstergirl populations. The game currently encourages treating them similar to humans, with certain unlocks requiring them to be citizen. Now however, you'll have the choice between policies that treat them humanely, or squeeze every last bit of productivity out of them. This is done through a system of Laws which are tied to your progress. 

The laws are almost always unique, and provide special hand-crafted effects to your monstergirls.


Gear

A lot of equipment was still missing. There were only four divine sets, armor was limited to T2, as were jewelry and footwear. All sets have now been filled out. There are around 100 new items, here are some icons:


And a caged harpy:


And a multi-tailed fox:


New Game Settings

The game now has difficulty settings. If you've played Anno 1800, this layout should be very familiar to you.


Visual Improvements

The technology UI has received an overhaul:

And the world map now looks a lot better:


Changelog

Major

  • Laws that give unique effects depending on the path you take, see above.
  • New Game Settings, see above.
  • ~100 new equipment items as well as descriptions for everything, see above.
  • Updates to the minibosses and encounters to accomodate the new genes and gear.
  • Updated building textures.
  • Updated the tech UI, see above.

Minor

  • Adventurers now get injuries if they faint in combat. These go away over time but encourage you to be a bit careful.
  • To compensate, the "unhoused" perk no longer applies to adventurers.
  • The old Quests have been removed and the Tutorial has been made more prominent.
  • Divine techs now require the sum of paladins and clerics to be X, instead of either of them.
  • Temple Building requirements have relaxed to allow for paladins and non-local roles
  • Unified the Cowgirl and Milk Mage milk recipes.
  • Updated the dungeon and combat UI.
  • New animation set for when you're wearing both ankle and wrist cuffs.
  • Added a dungeon encounter for easier early stone.
  • On the capture panel, Release has been renamed to Drain and also removes the target from the encounter pool.
  • You can now force-pacify dungeons if your party's level is high enough.
  • Updated the dungeon embark panel UI.
  • There are some new decorations.
  • Added softlock prevention upon pacifying the last dungeon in Rotummer.
  • Armors now add durability tokens, preventing them from being immediately stripped.
  • All physical surgery has been moved to the piercer, the medical center now does magic procedures.
  • Techs are now unlocked by owning a monstergirl of the race, rather than having unlocked an island that contains them.
  • Sped up the girl info gear/overview panels.
  • Dot damage bonus multipliers now stack additively instead of multiplicatively.
  • Increased game performance for islands with a lot of houses.
  • You can now unequip Caesti.
  • Building ghosts now have a small animation when dragging.
  • New Songbird cursed role for Harpies.
  • Brilliand cleaned up role renames and made them moddable.
  • There's new overworld music by Arvin.
  • Islands are now moddable.
  • Updated the Centaur racial moves to no longer overlap with role-related moves.
  • A large amount of balance and QoL changes.

Translations

  • Chinese translation by HCPTangHY.
  • Polish translation by Kjujp.
  • Spanish translation by Jeffri88.

Files

Monstergirl Hunters 0.6 147 MB
Dec 18, 2025

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