Ero Slayers 0.5.4: Orc Carrier and Bronze Automaton


Bronze Automaton:

It's named the bronze automaton as a reference to Slay the Spire, but it's closest to the Soul Fysh of StS2. You get grappled first turn, after which your deck slowly gets filled with "Burn" cards.

Orc Carrier:

A returning enemy from Ero Dungeons and another grappler. Whenever you play a skill, the Orc gains more powerful.


Ero Dungeon Update: Localization

I recently backported the Translation system from Ero Slayers. It contains all data that has to be translated, let's the translator know what is still missing, or what got changed since last time. It also contains any UI texts under a Texts category. Most importantly, it is easy to access in game so any person can start a translation if they want to help out the game, such as psgram is currently courageously doing for Ero Slayers.

The old translation couldn't be edited in game and used separate po files. It also didn't tell the translator when a new word had to be translated, or a translation changed. It also didn't really allow translating UI stuff. Above that it was extremely slow to export and edit. So I'm glad it has been changed to the improved system now, even if it requires a bunch of updating. 

Fortunately, a full Chinese translation of Ero Dungeons was done by Canfox, who did the Herculean task of marking and translating all the words scattered around the code, manually wrangling them into the po files. That made it relatively easy to add them all to this new Texts system. This also means that the updated version of Ero Dungeons will start off with a decent Chinese translation (apart from the scripts, which got completely changed).


Changelog

Major:

  • New Act 1 Boss: The Bronze Automaton
  • New Act2 Elite: The Orc Carrier

Minor:

  • The Caverns are now officially split from The Ruins.
  • Long Press now counts as a right click on Android.
  • Console is now accessible through the pause menu (for Nobles), and supports Android.
  • The Pause UI and Card Viewer have been updated for Android.
  • Show Card Perk info when selecting cards to add a card perk to.
  • The playful plugins setting now contains a Lovense affiliate link, in case you want to try it out but don't have any app supported plugs. 

Bugfixes:

  • Scarlet's thief steal was broken
  • There were a bunch of inconsistencies in the Doll naming.
  • The on_grapple animation of the Mech was broken.
  • Masturbate scaled with strength.
  • Remove Scope and Upgrade Scope weren't visually showing during events.
  • Missing tooltip for card actions like in the Horse Tamer fight.
  • Fixed visualization of adding enemies and card perks
  • Fixed a wonky animation when a petgirl gets her suit removed
  • Prevent playing cards before the combat starts, as that could cause the game to break.
  •  Incorrect layering when using the "set_layer_below" animation command
  • Hypnobats leech life was broken
  • Powers would remain Drool after taking off the Debt Bit
  • Click events on cards were registered twice on Android
  • The shop statues would move if equipped with gear that has animation blends

If you want access to the preview with these changes (and a debug console), support me here:

PATREON | SUBSCRIBESTAR

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Comments

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The Brazen Bull would work as a "kinky" punishment if it were changed to the Brazen Cow, and inside of it were restraints/toys and a milking machine that put the milk out of the udders. It would be extra work to do, however. I do think that changing it from the fire version is a good move, it's very unsettling to see an actual torture-to-death tool in a game like this.

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Based on player feedback the toasty cow will be replaced with tentacles:

Mehh. The more I play these games, the more I learn something new about myself...

I am wondering whether a brazen bull is a bit too much of a tonal whiplash for the game. Leave your comments below if you have strong opinions on this. I guess I can replace the fire with a bunch of tentacles.

Ngl, pure, physical torture is a bit of a turn off for me. I'm not sure how hard it would be to add, but something like the content blocks from Ero Dungeons  might be nice to disable this for people who don't want it.

I don't really mind, but I can see it being a little too much for some people. Maybe remove the fire and turn it in to fillinng with aphrodisiac or something like that.

I agree. The brazen bull punishment still feels out of place with the game's overall atmosphere. Personally, I think a few hits with a whip are about as far as the erotic side should go.

yea, having just a straight-up irl historically accurate sadistic execution method is a bit much i think.

If this ends up in the final game i'm modding it out(which, to be clear, is fine. It's not that much of a hassle)