A downloadable game for Windows, macOS, and Linux

Buy Now$16.00 USD or more

Page for buying Ero Hunters.

If you're looking for the Steam decensor, go here: https://erodungeons.itch.io/monstergirl-hunters-steam-patch

If the payment options provided don't work for you, you can try buying the game on JAST or Steam instead.

StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(7 total ratings)
AuthorMado
GenreStrategy
TagsAdult, City Builder, Erotic, Hentai, Monster Girls, No AI, NSFW, Porn, Turn-Based Combat
ContentNo generative AI was used

Purchase

Buy Now$16.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $16 USD. You will get access to the following files:

Ero Hunters Linux v1.1 181 MB
Ero Hunters Mac v1.1 216 MB
Ero Hunters Windows v1.1 189 MB

Development log

Comments

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Is this similar to "Ero Dungeons," with other higher-end versions besides the $16 version?

No, there's only one version which has everything.

quick question does this one also have male/non female enemies?

from the screenshots i have seen none and that feels like a bit of a bummer

The game does not have male/non-female enemies.

(-3)

I really liked the game up until somehow I managed to load an earlier save, not realizing immediately, getting into a fight and halfway through finally realizing what happened. But unfortunately the game auto saves every turn in battle, meaning every autosave slot has been overwritten with this one fight and my progress from multiple hours is just gone (I was almost through island two, now I'm back on the final camp on island one). So yeah, the text telling me that manual saving is unnecessary because the game auto saves is a bit misleading. And why the hell does is save on every turn?

WOO NEW UPDATE!

By playing demo of this game,  previous game Ero Dungeons i like more. Is it changed in full version? I like full version, how many updates is planned for this game, to be sure that i try latest version without need replay game.

The demo and the full game are on the same version. The demo is limited in the islands you can access and monstergirls you can encounter.

Fantastic game so far, the hypno elements/subjugation route is fantastic, but I have a problem. This might be a dumb question, but how do I start doing gene extractions? I built the gene center or whatever it was called, but I can't find the button/training that actually lets you start extracting genes anywhere.

(+1)

The training should be unlocked by the first Rosaille tech.

Very like your games,Congratulations on the JAST\Steam launch! Longtime fan of your work, and always appreciate the soul you pour into these games.

Thanks!

Hay Mado when are you adding the new updates to this version just curious. 

Probably sometime next week.

Hello! I was wondering if we can get new song as a possible download? I love EroDungeons OST and I noticed there are new songs in EroHunters. Thank you!

The composer put the three of them on Youtube: https://www.youtube.com/@YourVinished/videos

(+1)

Is there a way to do a one timpe purchase for Premium 

No, but the version on this page contains the debug console and all other features that the Patreon Premium version of Ero Hunters had.

(+2)

Some feedback from playing the first island. I played the Dungeon game before. So some concepts seemed strange. Like that bound equpiment mechanic. Or the delayed actions. The missing faltering mechanic makes those very low heal skills less valuable as they would be in the dungeon game. 

Some bugs and suggestions.

The click save for selecting the skills should also work for the capture tools. Took me a while to figure out that hovering a skill would select it. I very much approve of such click savers.

There should be a minimum resource for auto-crafting, lest the stock is empty all the time for any manual things.

Must have a sea connection to south is worded poorly. The lower half must be on water is what it means. Took me ages to figure that out.

Tutorial claims you can change laws. Default difficulty setting prohibts law changes.

An inventory button needs to be where the laws and insights are.

Collapsing menus do not stay uncollapsed when managing your buildings. That complicates worker management. Plus there is no warning about unstaffed buildings.

In combat, the little heads in the turn order above need a tooltip who is who.

Who can now act and which skills are available is not very noticeable. Especially since the skill icons are reused for different roles and the unavailable icons are not greyed out as it was in dungeon game.

The loading tooltips are gone too fast. Cannot read them.

Hotkey are not applied until you open the hotkey menu after loading.

Sound volume slider is not fine enough. There is setups that need like 5%, not 0 or 20.

Maybe race could be exchanged for species or another word with less negative history.

If you inspect an enemy, the empty equipment slots need to be greyed out. This looks better for your own chars when you configure their gear and do not have an item. That kind of greyed out is what I am talking about.

Do not call the button to close the configuration "exit". Call it close or apply or back, or whatever.

If your difficulty prohibts law changes, there need to be a confirmation question when enacting a law.

Vine construction does not indicate who gets the lust.

The order of who gets the healing in spells like Cleanup from the maid is reverse order. It would claim 1 gets the crit, while 4 will get it.

(+2)

Question. How do these Taxes work? Like 6% of what? I cant find anything related to it.

(+1)

You have outdone yourself once again. The colony building aspect is what I wish Portal of Phereon would have inplemented (and probably never will) for a long time. 

Kind of wish we got a bio section for all the characters like Artemis and Ada had at the setup stage. Some kind of event system that makes the background lore more front and center... and some kind of interaction we can have with the empire on the mainland. Even if it's just the home city system Age of Empire 3 had. But what's in the game is more than enough content for the asking price.

I know you probably want to start on a new, and more interesting project. But any chance we can get some kind of official expansion/DLC in the future? Even if it's just more island, more kind of monster girls and resources. I know this game is built for player generated content. But I definitely enjoy this game, and the world itself to want to know what the dev intended for the world.

(+4)

OH MY GOSH IT'S OUT!

Celebration! Congratulation! And good job finding a way to keep working through the nsfw pseudo-ban thing, that was pretty rough >.<

(+1)

If I getEro Hunters for Linux and Monstergirl Hunters on steam, will the save files conflict?

Normally this should work fine.

Did buy 'Monstergirl Hunters'.  When I went to buy 'Ero Hunters' paypal offers "Check out as a guest" but, the next page only has a create a paypal acount option.

(-_-) I have not been playing.  (^_^) patch 4 got me grinding on 'Ero Dungeon' again.

(+4)

It's nice to be able to support a creator who actually finishes their projects, and in sensible timeframes to boot! Congrats on another release, looking forward to whatever you work on in the future too.

(+5)

Congratulations on the JAST\Steam launch! Longtime fan of your work, and always appreciate the soul you pour into these games.

(+2)

Thanks!